Users typically plan a trip to a desired destination, but they may not always have plans to fill the gaps inbetween their main activities, especially on longer trips
Tern is a travel companion app that serves as a means to make both local food and activity recommendations to you based on where you’re located at
UX Designer
3 Weeks
In condensing down ideas and figuring out what Tern was eventually going to be, I created an affinity diagram based on surveys I conducted with a number of friends and other participants. The goal of these interviews was to broadly figure out what people valued most when planning their travels.
Alongside conducting these user interviews, I created a travel survey using google forms to gather more information on users' travel habits, what they looked forward to when planning their travels and what resources they may have used to plan their entire travel itenerary.
big on traveling
traveled yearly
traveled with company
food was a priority
After conducting this google forms survey we've come to learn that there's at least a potential need and benefit for Tern. Of the 45 responses received we can conclude that a majority of potential users travel multiple times a year and that one of the biggest priorities in their travels is, you've guessed it, food.
Ezra was the basis point of research from the beginning serving as the proto-persona that evolved as data was gathered and condensed into more finite points in moving forward with the eventual creation of the Tern app. The experience of the app as we progress to it was made with Ezra as the user in mind.
A sequence of events representing the issue that needs to be solved and the resolution for our user Ezra Miles.
The path taken to complete a particular given task within the app.
During initial testing of the app, paper prototypes were created as a means of testing user flows from start to finish on a number of given tasks to be completed.
Including iterations made from the paper prototype testing. Figma was now going to act as the tool of choice for creating all wireframe fidelities and prototype testing.
Iterations made from the low fidelity wireframe testing. In understanding the "ux" and what you should and should not ask for from the user, these screens were revamped to only ask for the minimum necessary information without feeling intrusive and still trying to convey a sense of ease when guiding new users through the sign-up flow.
As a means of taking things a step further and getting a feel for what Tern could be as a modern app, a few screens were designed following Apple's iOS guidelines listed in their Human Interface Guidelines (HIG).
Tern is a traveling app that assists its users in curating a traveling experience with both unique food and sightseeing locations based on wherever they’re traveling to..
click here to view the Tern high-fidelity clickable prototype done in Figma